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Wrap
Text File
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1978-12-01
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10KB
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214 lines
**********************************************************************
*+------------------------------------------------------------------+*
*|+----------------------------------------------------------------+|*
*|| ||*
*|| RACING MANIACS ||*
*|| by Paul Gaze, August 1993 ||*
*|| ||*
*|+----------------------------------------------------------------+|*
*+------------------------------------------------------------------+*
**********************************************************************
WHAT THE GAMES ABOUT
~~~~~~~~~~~~~~~~~~~~
This game lets you race around a track against either the computer or
another player. You also have the option to pick up tokens on the
track and drop mines out the back of your car to hinder your opponent
GETTING STARTED
---------------
Getting the program running is simple enough, you just click on the
icon if from the workbench or type in racingmaniacs from the cli. If
you have one of the newer amigas (i.e. the A1200 or A4000) then you
will have to change to the enhanced chip set when you run the program.
The first thing you will come to when you run the program is the intro
screen with the theme music playing in the background. If you press
the fire button on the second joystick (or left mouse button) you will
now arrive at the main menu screen. To select an option all you do is
use up and down on the joystick to highlight the option you're
interested in and then press fire. Heres a description of what each
option does:
PLAY AGAINST COMPUTER: This lets one player race against a computer
controlled opponent. Once you're chosen this option you will come to
another menu letting you choose the track. Once you've chosen the
track the race begins. See below for information on how to control the
car.
(2)TWO PLAYER GAME: Lets two players race against each other.
(3)ONE PLAYER PRACTICE: Lets one player practice any track.
(4)KNOCKOUT COMPETITION: Lets you set up a knockout competition between
any number of players. First of all you will come to a screen looking
something like this:
CHOOSE NUMBER OF PLAYERS:
Competitors:2
Human competitors:1
DONE
This tell you the total number of competitors in the tournament and
the number of those competitors which are controlled by humans. The
remainder are controlled by the computer. To change one of these
numbers you use up and down on the joystick to highlight the number
you want to change and then left and right to alter it. Once you are
happy with the number you choose done. Obviously, you can't have more
human players than the total number of people in the competition so if
you try and do this you will not be able to continue.
After finishing this bit each player can put in their name. To alter a
letter in your name, all you do is use the joystick to highlight the
letter you want to change and then hold down fire while using left and
right to change it. Once again, once a player is happy with his name
he selects done to exit and let the next player put in his name.
Once everybody has put in their names, the tournament begins. At the
beginning of each game, a screen will come up telling you who is to
play and the round it is. The concerned players then take their
joysticks and the game begins. The player given at the top takes
joystick 1 and the other joystick 0. If a game is between two computer
controlled players then the computer will figure out the race
internally and tell you the result.
(5)GAME PREFERENCES: This option lets you choose the number of laps in
a race and various other things. The screen looks like this:
GAME PREFERENCES
LAPS PER RACE:1
REVERSE RACE?:NO
SCENERY?:YES
TOKENS?:NO
WEAPONS?:NO
SKILL LEVEL:8
To change one of these options you just highlight the one you want to
change using the up and down on the joystick and then use left and
right to alter it. Once you happy you select DONE to exit.
The meanings of the options here is as follows:
LAPS PER RACE:This is just the number of laps in a race.
SCENERY:If this is YES then the program draws scenery by the side of
the track. If its is no, it just draws the road and the opposing car.
TOKENS:If this is YES then you will find various tokens lying on the
track to pick up. See below for an indepth description of them
WEAPONS:When this is YES, you will find you car armed with a mine
dropper. See below on how to use it.
REVERSE RACE:When you choose YES here, the cars will race round the
track in opposite directions as opposed to the same direction
SKILL LEVEL:This controls how good the computer opponents are, it
ranges from 1 to 8. 1 is the easiest to beat and 8 the most difficult.
(6)ABOUT PROGRAM: This tells you all about me.
(7)QUIT: Ends the program
CAR CONTROL
~~~~~~~~~~~
The control of the car is rather straightforward, just look at this
diagram.
ACCELERATE
^
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TURN LEFT <-----+-----> TURN RIGHT
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V
BREAK
The effect of pressing fire depends on your speed. If your at zero
speed then it changes you from forward gear to reverse and vice versa.
If your moving then it drops a mine out the back of your car (provided
you have one).
On your control panel you will find the following information:
SPEED:This is the number next to the S
LAPS COMPLETED:This is next to the L
GEAR:This is next to the letter G. F=forward gear, B=Backward gear.
RACE POSITION:This is given next to the P.
Below this lot comes information on damage to your car. There are four
icons and on each side of them four strips. The strips give the damage
to the different sides of your car. The one on the right gives the
damage to your right side, the one on the left the damage to your left
side, the top one the damage to your front and the bottom one the
damage to your rear. When a strip is blue it means that that side is
undamaged. When part of its is red it is partly damaged and when it is
completely red it is destroyed.
When a side is completely destroyed any damage occuring on that side
goes directly to internal components of the car. This is represented
by the icons in the middle. When an icon is blue, the system it
represents is undamaged, when its red its damaged. The meanings of
these icons is as follows.
The top left icon is the cars suspension. When this is damaged your
car won't corner so well.
The top right icon is the engine. When this is damaged you won't be
able to go as fast.
The bottom left icon represents damage to the breaks. If you damage
your breaks then you will experience intermittent break failure This
means that ever so often your breaks won't work.
The bottom right icon is your weapons system. If this is damaged then
you won't be able to drop any mines.
Below the information on car damage comes four indicators telling you
how many mines you have left. Each indicator represents a mine. When
it is blue you still have that mine, when it is red you have dropped
it.
TOKENS
~~~~~~
Here is a description of the different tokens you can pick up:
CUBE WITH RED CROSS ON IT. This is first aid. If you pick it up, any
damage to your car will be repaired.
YELLOW THING:This is a booster. If you pick it up you will improve
your acceleration but the effect will only last for ten seconds.
RED AND BLACK THING:This is a mine. Driving over it will cause damage
directly to the internal components of you car.
BLACK RECTANGLE:This is a warp gate. Driving through it will transport
you a random distance further around the track.
All these tokens except the mine can be used twice.
CREDITS
~~~~~~~
This game was written using DEVPAC 2 and DEVPAC 3 on an amiga 500 and
1200. If you have any queries about it you should send them to:
Paul Gaze,
9 Larch close,
Kingsworthy,
Winchester,
Hampshire SO23 7NE.
Telephone:- (0962) 882819